Software Engineer

Roam
San Francisco, CA

About Roam
Roam is looking for a strong Full stack / devops engineer to help us build the first true Game Super App: an AI native, mobile game engine that lets anyone create, publish, monetize and play studio quality 3D multiplayer games with their friends.

Our goal is to finally let everyone make games quickly. Similar to how TikTok turned everyone into creators through easy to use good video edit tools, we'll turn every person into a studio quality game author without the need for any technical skills.

Users can make any world, objective, art, level, multiplayer, etc can be made in seconds. Since starting couple months ago, we have:
  • Locked in >1 000 gaming & livestream creators (100 K–10 M followers each) who will launch Roam-made titles to an aggregate reach of 250 M+ fans.

  • Assembled a tight team of SAIL researchers, NASA, ex-Voodoo / Supersonic studio founders who have already shipped 100+ mobile game hits, and built AI infra for numerous companies.

  • Raised an unannounced round from a great VC, who are investors in Bytedance, Anduril, Pokemon Go, SpaceX, and founders of similar companies.

About the Role:

Our vision is to create the first Super-App where everyone can make, play and monetize super fun games. This has never been done before and involes complex technical challenges. Some of them are:

  • Guaranteeing all games are fun.

  • Automated QA: playtesting, bug testing & patching.

  • Text/ Image / Video-To-Game

  • Sub 10s game generation

We're expanding our engineering team to build tech that every <25yo person in the world will use. We offer free housing, free food, and a fun, youthful culture. We are in-person and work hard seven days a week. If you want to be a part of a team that made it possible to make 1BN+ games yearly, we would love to chat.

Responsibilities:
  • Architect and automate self-serve developer platforms: build pipelines for LLM‑powered game generation, asset integration, and production-ready toolchains.

  • Design integrations across Unity, iOS/mobile, and cloud systems to speed up iteration and deployment.

  • Instrument automated testing and feedback systems that learn from both self-play and user behavior, accelerating bug detection and product polish.

  • Own new platform features end-to-end —from design to production, ensuring reliability, scalability, and developer usability.

  • Quickly assess and refine Roam’s existing architecture, enforce clear service contracts, and eliminate deployment friction in your first week.

  • Pick up new languages and frameworks.

You might be a good fit if you have:

  • Significant experience in software engineering and in applied AI.

  • Deep fluency in sql, nsql, python, typescript.

  • Scaled AWS (Lambda, SQS, S3, EC2, IAM, DynamoDB), and multiplier backend infra.

  • Comfort with Vector DBs (Pinecone, OpenSearch) and semantic search systems.

  • 1+ year full time experience at a hypergrowth startup.

Strong candidates may also have:

  • Training and finetuning diffusion and language models

  • Work in research and robotics

  • Experience with Game Development, Unity / Shaderlab

Compensation:

  • Founding engineers get paid a minumum base salary of $180,000. The pay goes up to $250,000 a year base if you are truly exceptional. This is an addition to 0.5% - 1% equity.

  • We also offer free housing, free food, and free transportation.

Posted 2025-11-25

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