Mobile Game Developer

KBG Studio
San Francisco, CA

**Team context**

You will work across design, art, backend, and product stakeholders in a distributed US team on game experiences that combine strong core gameplay with digital ownership and economy-aware features.

**Work model:**

**_Collaboration_**

* Async-first execution with scheduled reviews, standups, and milestone planning sessions.

**_Time-zone overlap_**

* Expected to maintain at least 4 hours of overlap with US business hours on collaboration days.

**_Reporting line_**

* Reports to game production leadership and works closely with product, design, art, and backend partners.

**_Tools_**

* Unity, C#, Git-based workflows, sprint tracking tools, documentation, and structured review cycles.

**Interested in our studio?**

You can find more info about us and our vacancies on our website!

**Requirements:**

* Strong hands-on experience building gameplay systems in Unity with C# for Android and iOS releases.
* Solid understanding of game feel, progression loops, and player-facing systems for mobile audiences.
* Experience optimizing performance, memory use, and device compatibility across mobile builds.
* Comfort integrating backend-connected features, economy systems, or live content hooks.
* Clear written communication and reliable async collaboration in a remote production environment.

**Responsibilities:**

* Implement and refine gameplay systems for KBG titles and partner engagements.
* Translate game design direction into maintainable, production-ready code.
* Collaborate with design and product teams on progression, usability, and feature tuning.
* Support feature scoping, technical estimation, and milestone planning.
* Contribute to code quality, reviews, and engineering standards across a distributed team.

**Benefits:**

* Competitive US-based part-time compensation.
* Remote-first schedule with flexible working blocks.
* Direct contribution to original titles and client-facing game production.
* High ownership in a small, cross-functional studio environment.
* Exposure to gameplay, product, and digital-economy feature development.

Posted 2026-04-15

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