SDET Programmer
Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We have a small SDET team, so you will interact with multiple departments, game systems and pipeline technologies. As a member of SDET at Naughty Dog, you will experience direct ownership, serving as both primary point of contact for your responsible areas within the wider studio, as well as being expected to own and drive their development. You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies.
What you will do:
Operating, maintaining, and improving multiple continuous integration processes for both source code and assets builds
Operating, maintaining, and improving the packaging and mastering process of the game
Deploy and maintain project branches, both during development and as part of release management
Work with fellow engineers and QA to provide an extensible foundation for testing infrastructure
Work with artists, designers, and other departments to ensure fast and stable build operations within the studio
Responsibilities may evolve based on needs
What skills you will use:
Experience with continuous integration systems
Strong skills with python
Strong skills with C++
Good working knowledge of Perforce
Minimum of 1 shipped AAA game
Minimum of 3 years working in the video game industry
B.S. in Computer Science and/or Mathematics or equivalent work experience
Bonus Skills:
Experience with console programming
Experience working in a C++ game engine
Experience with databases and query optimizations
Experience with backend development, including databases
Experience with frontend web development with HTML, JavaScript, etc.
Experience with machine provisioning and deployment (e.g. Ansible)
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$110,500 - $138,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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