Principal Rendering Software Engineer
Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.
- Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.
- Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the futureā¦
- Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!
As a Game Rendering Engineer , you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.
Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.
You Will:
- Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
- Learn about our community and work with technical artists to understand the present and future needs of our creators
- Help improve the performance and stability of our game engine
- Work with other engineering and art teams
- Take ownership of a project throughout its full lifecycle
You Have:
- Knowledge of C++ and shading languages
- Knowledge of 3D math and computer graphics related algorithms
- Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
- The ability to reason about code performance and memory consumption
- 5+ years experience in real-time renderingInterest in creating creative rendering techniques
- Passion about the state-of-the-art in rendering research
- Mobile or console development experience
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